About

The game

Minecraft is a game that probably shouldn't need an introduction, unless you haven't heard about it until now.

Since Microsoft's acquisition of Mojang Studios and the Minecraft IP, the game hasn't really been the same. The console, mobile and Windows builds of the game were turned into a generalized port of Minecraft, referred to as the Bedrock Edition. In comparison to the Java Edition, I'm not really that fond of it. There's apparently even a film of it, which I have not seen other than a few trailers and clips.

This site

When I first started playing Minecraft in 2012, I frequented a lot of different servers, though usually stuck to one or two. I never really touched singleplayer too much.

The server as those who frequented would know it started in 2021. By then, it re-used the same map as one of those previous servers I played on until said server's closure in 2015. Later on, small portions of the world would be transferred to a entirely new superflat map. Not too long after I had stopped playing for a few months, abruptly shutting down the server a little bit before the next year had begun.

Following a very specific dream I had one night, the server would come back on (with some new plugins) and I would eventually build what I had pictured in that dream, in the event I would immediately regret. By then, the server's been running strong with some minor changes and many, many builds along the way.

Since the discontinuation of X/Twitter's Moments and the downfall of said platform in general, I thought it would be worth it to move the collection over to my website, where development had been picked back up at that point.

The world

The world is a pretty basic “superflat” world with builds scattered around in many different directions. What else would you ask for?

The builds

Rather than make everything in 3D and using something like BlockBlender to voxelize it into Minecraft, I do everything by hand, in-game, using a number of different server plugins, Both WorldEdit and VoxelSniper (particularly these forks) are frequently used, though there are some cases where I need to make manual modifications, accomplished block-by-block.

In some scenarios, pictures and textures put into the map are made possible with the ImageFrame plugin. Before 2024, forks of the ImageOnMap plugin was used, as its last commit was nearly 2 years ago by that point.

Renders are typically done in Chunky, an external renderer made specifically for rendering Minecraft saves. More advanced lighting scenarios are done by rendering different lighting passes composited in Photoshop.

The people involved

Besides for me, there are a variety of contributors to these builds. As of the builds listed within the Gallery, contributors include:

and many more not yet logged in the gallery.